PID Games, in conjunction with Sunsoft and developer Red Stage Entertainment, release the latest game to their catalogue of fan-revered titles, Skábma – Snowfall.
Follow Áilu, a traditional Sámi herder who, after losing track of one of his reindeer, discovers a disease is consuming his homelands and must uncover the mystery of the rot to save his people. Using an ancient drum imbued with powerful magic, Áilu must unearth the abilities of his ancestors and learn to heal the injured, and ultimately the world.
Throughout the course of gameplay, players will meet with ancient familiar spirits who will assist Áilu in his journey; enjoy a uniquely written story showcasing northernmost indigenous people of Europe soundtracked by authentic traditional Sámi yoik-singing from award-winning Hildá Länsman.
“It’s been a privilege to work with Red Stage Entertainment and learn more about the Sámi culture and language. We’re extremely happy to bring it to the world and hopefully cast some light on it,” said Stanislas Jun Peyrat, Lead Product Manager/Producer at PID Games. “We hope that this game will spark some interest towards the Sámi culture”.
Skábma – Snowfall is available now on Steam, GOG and Epic Games Store at $19.99/ €19,99/ £15.49
Leading Polish game developer Flying Wild Hog’s free-to-play looter-shooter Space Punks gets bigger and more badass today with the release of its latest Epic Games Store Early Access content update.
Check out the main game trailer below:
“The Core One” will see the start of a core game loop overhaul, providing a greatly enhanced player experience built on the community’s ongoing Early Access feedback. Following party system and social UI improvements in “The Friendly One” update, and substantial technical and systems tinkering in earlier patches, “The Core One” tackles the player experience head on.
Brand new story missions on the planet Stopan – Safecracking and Rescue Robot! – have been added for maximised mayhem, while the Restarting Mining Facility challenge has been overhauled. Planets and game modes can also now be unlocked with Power Level and Hero Level, while those seeking a stiffer challenge can take advantage of the redesigned difficulty options. Oh, and did we mention that Timed Events are now permanently set to Hardcore difficulty? You’ll get extra loot, but be prepared to take some serious fire.
In addition, character skills descriptions have been updated, all crafting elements and talent items can now be scrapped and the workbench has been improved to allow for smoother upgrading. The Devil’s Gambit maintenance crew (the development team) will now also be dropping a Message of the Day to all players with vital news, as well as personalised info via in-game mail.
Head of Flying Wild Hog’s Krakow Studio and Space Punks Game Director, Michał Kuk said: “We’re always excited about responding to player feedback and making Space Punks an ever-more awesome experience, and this latest update is the most important part of our Early Access journey so far. Paving the way for even better changes to come, these improvements are exciting additions and we’re really seeing how incremental community-driven changes combine to make a huge and positive impact on Space Punks.”
The core game loop overhaul will continue in the next update, which is just around the next mineral-rich comet and to the left of that gas giant with the robot-infested planetary system.
Players can still dive into Space Punks’s Early Access by purchasing Founders Packs via the Epic Games Store: www.epicgames.com/store/p/space-punks. Founders Packs come in two varieties:
● Swag Pack: The basic pack for any budding misfit provides guaranteed Early Access and unlocks all four main characters. It also features a Season 1 Battle Pass for Open Beta and exclusive backgrounds, four emotes, the Epic Cape and Epic Dash effect. Price: $29.99 / €23.99 / £21.99
● Splendor Pack: The ultimate starter kit for only the hardcore scoundrel features everything in the Swag Pack as well as other additional benefits – four Epic Character Skins, Epic Player Entrance and Scaraby 8G companion. Price: $49.99 / €39.99 / £34.99>]
To celebrate the launch of Planet Zoo: Europe Pack, and to embrace the festive tradition of storytelling, we’re exploring some of the myths and legends behind the stunning locations and mesmerising species in the game.
Featuring a host of charming scenery pieces and five amazing new animals, including the Alpine Ibex, Eurasian Lynx, European Fallow Deer, European Badger, and Exhibit animal, the Fire Salamander, Planet Zoo: Europe Pack allows zookeepers to transport their guests to Europe like never before.
So, let’s take a look at some of the fascinating folklore:
A Fiery Amphibian Many of the new animals arriving with Planet Zoo: Europe Pack are the subject of folk tales too. For thousands of years, many cultures believed that the Fire Salamander, whose name means ‘fire within’ in Persian, was actually born from fire. The legend likely comes from their tendency to sleep beneath logs during the winter, escaping as the fire is lit. Players can light up their zoos and spark excitement in their guests with these striking, flame-like yellow and orange marked amphibians.
The Creatures of the Alps The Alps, the setting for Planet Zoo: Europe Pack’s exciting new timed scenario, are the subject of many folk tales and legends. Among the many peaks and valleys of the mountain range lie huge, icy caves, said to be home to all manner of mythical creatures including ‘Weisse Frauen’ (ghostly women in white) to imps and even dragons. We’d much rather take on the challenge of transforming a beautiful Alpine zoo than come face-to-face with ghostly spirits!
Signs of Spring It might be winter right now in much of the world, but did you know that another of Planet Zoo: Europe Pack’s animals, the European Badger, is historically seen by many cultures as a sign that spring is on the way. Spotting a Badger can also be seen as a symbol of good luck; but be careful – legend emphasises that this luck can only be obtained if the badger emerges from its burrow after you’ve passed by. Thanks to the new burrowing feature, arriving alongside the latest pack in a free update, zookeepers can now find out just what the European Badger is up to underground.
Planet Zoo: Europe Pack is out now on Steam for a suggested retail price of £7.99 / $9.99 / €9.99.
Platforms Available On: PS4/5, Xbox and PC – Reviewed on PC
A code was very kindly supplied for the purpose of this review.
Look forward to Bus Simulator 21, and the most comprehensive and advanced fleet in the history of the series. For Bus Simulator 21, a fleet of 30 officially licensed buses by well-known, international manufacturers such as Volvo, Alexander Dennis, Scania, BYD, Grande West, and Blue Bird will join the models by popular brands already included in the preceding installment (Mercedes-Benz, Setra, IVECO BUS, and MAN).
For the first time, you will have the chance to master the challenges of daily traffic in the cockpit of double-decker and electric buses. Get ready for the brand-new, impressive US map Angel Shores and a revamped version of the European Seaside Valley map from the previous game installment – including its map extension. The even greater open-world approach of Bus Simulator 21 means that you will get to experience the exciting daily life of a bus driver in two massive, freely explorable cities.
Different difficulty levels and play modes are also available for a wide range of player types. In Bus Simulator 21, you will not only become a capable driver with countless miles on the road – you also have the option to use extended management elements. Creating detailed timetables, buying and selling buses, and planning efficient routes that take into account the daily number of passengers at peak hours – these and more varied tasks are available for you to enjoy.
I was a big fan of the last installment of Bus Simulator when I was lucky enough to review it on the previous site I worked with, surprisingly entertaining to run a bus company and leisurely drive around Angel Shores collecting passengers going about their daily business, so when the opportunity came around to take a look at Bus Simulator 21 then I pretty much jumped at the chance.
This time around Angel Shores has been given a bit of a over haul looks wise and the layout with different areas to add to your routes, also Seaside Valley makes a return but this time with a bigger map with more than enough to keep you occupied.
Another area that has been improved is the character customisation with even the inclusion of covid masks which is bit of a cool touch, similar to the last game the customisation let’s you make the driver (you) have a more personal touch either looking like you or someone you wish you were !!
The detail once again is spot on with the bus controls at the driver seat all their to use bringing another level of realism to the game, also with the buses being fully licensed they are as they are in real life too which makes the game even more immersive. On the subject of buses this time the choice options are far better with the inclusion of double deckers, which I missed from the last game, and eco friendly electric buses giving you more options to add to your fleet.
The detail the devs have added in are second to none and really make you feel like you are actually driving a bus for real (kind of a boyhood dream) The ticket system is back giving out the correct tickets to people and taking/giving the correct money all helping you build up your transport empire. You also need to keep an eye on your driving as not obeying the rules of the road or even running over Maud waiting at the stop will result in heavy fines to your business so slow and steady wins the race with this one.
The handling of the buses is hard improved from last time with them now feeling more smoother to handle (once you do get used to them first) don’t forget your aren’t riding a pushbike here more of a heavyweight juggernaut so it is good to get used to the handling and controls before you head off on your journey.
A much improved multiplayer mode is included where you can work together on the buses or merely just both enjoy the sights and sounds of Angel Shores a d all it has to offer.
Graphics and Sounds
In the main the graphics look pretty polished, the buses look and feel realistic enough and the game worlds are stunning to take in, the one area that kind of let’s the game down are the NPC (customers) details, look a bit dated and move robotic which feels a bit of a let down in this current gen, but in all fairness the devs are being responsive in the community and patches are being put out to fix any bugs or issues so maybe that’s something that may be addressed.
The soundtrack is OK a bit like a soundtrack from a lift or supermarket at times but all good, the buses themselves sound great and bring a realistic feel to the sound effects.
To summarise my thoughts on Bus Simulator 21, a much improved model overall but still some niggles here and there but it’s early days so I’m sure they’ll be looked at. If you’re into life simulators then this will probably be up your street or even at your stop (apologies bad pun!!)
Verdict-Out of 5🌟
I give Bus Simulator 21 a solid 4🌟 well worth trying out if simulators are your thing.
Grab your copy of Bus Simulator 21 on Steam now click here
Publisher Curve Digital and Swedish indie studio Neon Giant are excited to invite gamers to make their mark in the brave new world of Veles, as the studio’s highly anticipated debut title The Ascent launches today on PC, Xbox Series X|S, Xbox One and Xbox Game Pass at 6pm BST / 7pm CEST / 10am PDT.
A solo and co-op action-shooter RPG set in a sci-fi cyberpunk world, The Ascent is the first title from Neon Giant, a new 12-person studio composed of games industry veterans who were some of the minds behind iconic AAA titles such as the Gears of War, Bulletstorm and Wolfenstein franchises.
The Ascent sees players dive into ‘The Ascent Group’ arcology, a self-contained corporate-run metropolis, stretching high into the sky and filled with creatures from all over the galaxy. Taking on the role of an indentured worker, the world starts to go haywire when The Ascent Group shuts down for unknown reasons. Life becomes a case of survival, with rival corporations and crime syndicates looking to fill the empty space and players having to take up arms to hold them off.
“About three years ago we founded Neon Giant; a small game dev studio with the belief that with the right focus and mindset, even just a few people can create grand experiences and high quality games,”said Tor Frick, Creative Director and co-founder of Neon Giant. “We have a passion for creating living worlds and action gameplay – it’s in our DNA from our shared history in the industry and The Ascent is the result of our team’s passion and hard work.”
Fellow co-founder and Creative Director of the studio Arcade Berg added: “In The Ascent you start off at the bottom of the food chain – that’s just the life of an indent – but as you progress, you will get to grow more powerful, find shiny guns, toys and augmentations making you able to live out your twisted power fantasies – if you choose – with robot tentacles coming out of your back. We will take you across the world, wide and high, in a megacity filled with turmoil and introduce you to characters who have found ways to thrive in this environment. We hope our game is as fun and exciting for you playing it as it was for us to make it.”
The Ascent is now available on Xbox Series X|S, Xbox One consoles and PC and Xbox Game Pass.
Available On PC – a code was very kindly supplied for the purpose of this review.
In this fast-paced, puzzle-loaded action adventure, you’ll juggle housework, zombie hordes, family dinners and radioactive squirrels! Oh, and you have to prevent the end of the world while keeping everyone from finding out it was all your fault.
If you love action adventure games with that retro look and feel to it then look no further than Mayhem in Single Valley, a retro styled puzzler, action adventure zombie game that is literally bursting at the seams with gameplay action.
I’ve had the pleasure of reviewing a few games published by tinyBuild and they don’t seem to publish dead ducks and Mayhem to be fair is definitely another great title to add to their list.
You play as Jack, a young lad who is leaving Single Valley to start a new chapter in his life, that is until a mysterious chemical spillage turns the towns animals crazy and turning the locals into Zombies, don’t you just hate it when that happens?? What ensues is a game full of twists and turns heavily story driven.
Controls are pretty simple to get used to and the overall feel of the game will definitely appeal to those older gamers (yes that would be me). The game is certainly big enough to keep you going and entertained for a good while. The different challenges you cone across aren’t overly difficult and fun to work through.
Graphics and Sound
With Mayhem the devs have gone with a retro pixilated look and it looks fantastic definitely getting me in the nostalgic feels, the game world will definitely appeal to retro gamers and newbies alike with its vibrant colours and styling it really feels like a clean game.
For the soundtrack they have gone with music taken straight from the golden age of gaming right back to the early nineties. The in game sound effects are great, there is no realism here and to be fair it doesn’t need it.
To summarise my thoughts then of Mayhem In Single Valley, a great nostalgic action adventure game with plenty on offer to keep you going. Definitely worth looking at if you are after a nostalgic fix or looking for something different it’s all here.
Verdict-Out of 5🌟
I give Mayhem In Single Valley a solid 4🌟 another great game fro. The tinyBuild stable.
KING Art Games is happy to reveal more details about the newly introduced USONIA Faction coming to the Iron Harvest 1920+ world with the upcoming “Operation Eagle” Add on.
On May 27th, players will be able to fight for supremacy with giant mechs on the ground and deadly Zeppelin-like squadrons in the skies. The new “Operation Eagle” faction feature trailer reveals insights into the roster, background, and maybe even secret motivations of Usonia’s entrance into the 1920+ battlefields.
The American Union of Usonia:
Usonia stayed out of the Great War, strengthening their industry, professionalizing their army and building a powerful air-force. America’s past conflicts have been local, but the European catastrophe that was World War I paved the way for Usonia to play a bigger role on the world stage. The question is: Will they be saviors or conquerors?
Iron Harvest 1920+ Operation Eagle releases on May 27th on Steam (available as a standalone version), GOG and Epic for 19,99€
Developers 3DClouds and global independent games label Team17 are thrilled to announce that highly-anticipated pirate action-RPG King of Seas launches today. Prepare for adventure on the high seas and enter a buccaneering world filled with colourful characters and treasure-laden missions. King of Seas is now available to purchase for PC via Steam and GOG, PlayStation 4, Xbox One and Nintendo Switch.
King of Seas is an action role-playing game set in a deadly procedurally generated pirate world. In a ferocious plot, you will fight to regain what has been taken away and embark on an epic adventure in a fantastic world, filled with battles, lost islands and treasures. A universe full of amazing characters and breathtaking missions will keep you anchored as you strive to become the king of all pirates.
Story: A series of quests guide you on your journey and uncover the intriguing characters of the King of Seas world who will lead you to the next path of your epic adventure.
Procedural Generation: Dive into a lush, procedurally generated world that constantly refreshes the exploration mechanics within each new game.
Dynamic World: The world reacts to your every action, naval routes change and with each conquered settlement the difficulty adapts to constantly give you a more challenging time.
Map: A thick fog will ensure travelling towards objectives is not plain sailing, after all wouldn’t you want to lose the joy of exploration?
Navigation system: Atmospheric effects influence gameplay. Sail during a storm at your own risk, escape the enemies and always remember to carefully watch the wind direction to stay in control during battles. The strategy starts here.
Ship customization: Five types of highly customizable ships through an equipment and skill system, just as in any true role-playing game!
Combat system: Not only cannon shots and nautical strategy but also speed and spectacle, thanks to a set of more than 20 skills to choose from and three branches of talents to suit any playstyle.
Budding pirates looking to get their sea legs before taking the plunge can download a demo version of King of Seas for PC, Xbox and Nintendo Switch.
Developer Torn Banner Studios, publisher Tripwire Presents alongwith global publishing partner Deep Silver for the upcoming Chivalry 2 Cross-Play Open Beta program. Scheduled to begin on May 27, 2021 at 11:00am (EDT) and ending on June 1 at 11:00am (EDT), the Chivalry 2 Cross-Play Open Beta will be available for free to all players on PC (via Epic Games Store), the PlayStation®4 and PlayStation®5 computer entertainment systems, the Xbox One family of devices, and the Xbox Series X|S console systems. The Chivalry 2 Cross-Play Open Beta client is also scheduled to be available to pre-download across all platforms one day early on May 26, 2021 at 11:00am (EDT). The Cross-Play Open Beta will be the final playable test for Chivalry2 before its June 8, 2021 global release date.
Strongholds were sieged, enemies were crushed, and legends were made in the recent and successful Chivalry 2 Cross-Play Closed Beta. If you missed out on the medieval mayhem, fear not! Torn Banner and Tripwire Presents are giving all players everywhere one more chance to master the blade. Featuring a ton of new maps, features, and updates based on player feedback from the Closed Beta, there is a wealth of new content to experience and discover in the upcoming Cross-Play Open Beta program.
Chivalry 2 Cross-Play Open Beta content and highlights include:
Cross-Play Across All Platforms: Cross-Play smashes the boundaries between PC and console, allowing players to face-off on the battlefield together, regardless of platform.
The Slaughter of Coxwell (New Team Objective Map): The Mason Order seeks to make a brutal example of the peaceful village of Coxwell after it declared support for Argon II. Burn the village, breach the gate, steal the gold, and kill the soldiers.
The Battle of Darkforest (New Team Objective Map): Agathian forces lie in wait, ready to ambush the Mason army that marches forth to kill the Duke of Fogbern Keep.Destroy the barricade, push the convoy, capture and hold the gatehouse, and kill the Duke.
The Siege of Rudhelm (Team Objective Map): After weeks of siege, Agathian forces begin a final assault upon a Mason stronghold defended by the Mason heir. Push the siege towers, capture and hold the gatehouse, burn the tents, push the siege ramps, capture and hold the courtyard, and take down the heir to achieve victory.
The Battle of Wardenglade (Team Deathmatch/FFA Map): The armies of the Mason Order and Agathian Knights meet in an evenly matched open field of battle.
Tournament Grounds (Team Deathmatch/FFA Map): Elite warriors of the Mason Order and the Agathian Knights fight for supremacy and adoration of the crowd.
Free-for-All (New Game Mode): It’s you versus everyone else in this chaotic free-for-all frenzy appearing for the first time in the Cross-Play Open Beta.
Full Customization (New for Open Beta): Customize your in-game appearance and unlock a wide variety of cosmetic options as you earn experience with each of the game’s four base classes and 12 sub-classes.
Duel Servers (New for Open Beta): Available for PC only, players can choose to enter special servers set up for players looking to hone their 1-on-1 dueling skills with other players. Participants are asked to abide by the honor system and respect players aiming to focus on 1-on-1 duels.
64/40 Player Server Options (New for Open Beta): Experience the chaos of epic medieval battlefields, charge forth to the frontlines of battle, and experience true mass-scale combat supporting up to 64-players designed to capture the intensity and scope of “The Battle of the Bastards” from Game of Thrones. For players interested in more strategic battles requiring more communication and teamwork, options to join 40-player servers for Team Objective mode will also be available.
Same Platform Parties (New for Open Beta): Players can now group up and form a party on the same platform before joining a Cross-Play match.
NOTE: PlayStation users will be able to access the Open Beta for free, without a PlayStation Plus subscription required. Xbox users will require an Xbox Live Gold subscription to play the Open Beta.
Chivalry 2 Cross-Play Open Beta Begins May 27 for PC, PlayStation®4, PlayStation®5, Xbox One, and Xbox Series X|S
Here is the return of my Ask The.. series where I put questions to members of the gaming community to delve behind the scene.
This time around I was fortunate enough to speak with “Mr Hexagon” developer of indie title Death Factor 2 available on PC Now.
Let’s take a look at what he had to say :
Tell me more about yourself?
My name is Mr. Hexagon, the creator of Death Factor 2. I am posting from my bunker, where games are being independently created and distributed. Thank you for reaching out with your questions!
What’s your go to chill out game?
I’ve been playing a PS2 game called Baroque lately whenever I want to chill out. It’s a mean roguelike with a horror atmosphere. It’s overlooked and somewhat forgotten by time, and that’s part of the charm. I also really love Twisted Metal 2 and this obscure little game called Unreal World. Look them up! Of course I only play these games after a few rounds of Death Factor 2.
Are you console or PC?
The PC is the most flexible gaming platform, but the Nintendo Switch is very well designed, so that’s a tough choice. I used to have 3 or 4 Dreamcasts that my brother and I would spray paint and put lights in to make them cooler.
What made you get into game development?
I want to propel people into that world of transcendence. Like when a Queens of the Stone Age song comes on you crank it up. It gets the job done. It celebrates the truth. It’s like a rocket ship into the realm of transcendence. I just want to make an alternative to everything else that’s out there. I think the bad guys want to divide us. They want us conquered. They want us to shut up. They want us to stay on the ground bickering when we could be exploring the stars! The bad guys are always tearing everything apart. They never elevate. I want to make stuff that elevates.
What’s your overall goal?
The fact is that a lot of people have dysfunctional families and a lot of families get torn apart. It’s very sad. The goal is to remind people that they are worth it, period. If you’re reading this right now: you are worth it, period. You are valuable. You have a right to dream and reach for anything you can imagine.
Regarding the game what was the thought process behind it?
I’ll get into a slump and feel worthless or disgusting sometimes. I’ll get ostracized for being myself. I’ll feel misunderstood. So with Death Factor 2 I wanted to present Zoey, a friend for when you’re feeling down. I think new random stimulation can bump us out of our slump and get us back to reaching for the best. In a lot of ways video games can’t compete with going outside in the woods with a stick and pretending it’s a sword. I know there’s an entire industry of developers that try to make it seem like there’s more to video games than that, but that’s all it really is I think.
For those who haven’t played the game tell us about it?
Death Factor 2 is going to surprise people who aren’t ready for it. It’s almost like a visual novel, but not at all because it also has addicting, challenging gameplay. It will pull you out of your every day life with new random stimulation. The twitch streamer Sam Fashion said it is like Cookie Clicker on meth and I think that’s funny.
Will we see a third installment?
I have a lot of ideas for a third Death Factor.
Are you working on more projects (that you can tell us about)?
I think my next project is going to be a game about a gun. Either that or a game about cars. Something easier to explain than Death Factor 2 haha.
Anything else you want to add?
Follow me on Twitter twitter.com/MrHexagon that’s where everybody is discussing the latest high score for Death Factor 2!
If you haven’t checked out Death Factor 2 yet (you really need to) take a look at my review to see what I thought of the game.
And if any developers or streamers wish to take part in the Ask The…. series just get in touch on my email firstname.lastname@example.org